﻿using UnityEngine;
using UnityEngine.Serialization;

public struct DamgeInfo
{
    
    #region 伤害
    public float damage;//攻击力+技能伤害
    /*public float fireCumulativeValue;//火焰异常累计值
    public float fireDamage;//火焰伤害
    public float iceCumulativeValue;//冰冻异常累计值
    public float iceDamage;//冰冻伤害
    public float electricCumulativeValue;//电异常累计值
    public float electricDamage;//电伤害*/
    public CharacterBase attacker;//攻击者
    public CharacterBase targeter;//目标
    #endregion
    
    #region 表现数值
    public float hitBackTime;//击退时间
    public Vector2 hitBackForce;//击退力
    /*public float frozenTime;//冻结时间 
    public float burningTime;//火焰持续时间
    public float easyDamageTime;//易伤持续时间*/
    #endregion
    
}